![]() But with so many platforms offering to play threats are not limited to web. Earlier in 2021, we looked at the dynamics of gaming-related web attacks over the course of the pandemic, identifying an increase in that sector. ![]() With the growth of the gaming industry being this rapid, we as cybersecurity researchers ask ourselves what this means for user security. Global consumer spending on mobile games reached $44.7 billion in the first half of 2021. Last year’s lockdowns gave a boost to the mobile market, with users downloading thirty percent more mobile games per week in Q1 2021 than in Q4 2019 globally, reaching over one billion weekly downloads. Analysts predict that mobile gaming will account for $90.7 billion to $120 billion of the revenue in 2021, which is more than half of the estimated gaming industry value. Mobile games especially draw ever more users. ![]() Additionally, the number of gamers will continue to rise. ![]() With 2.7 billion gamers worldwide, virtual worlds offer not just an opportunity to unwind, but to connect with people from every part of the globe. This rapid growth owes a lot to the surge in mobile gaming and focus on social interaction during the pandemic. Newzoo estimates the industry to gross 175.8 billion USD in 2021, which is slightly less than the total revenue in 2020 but still significantly above the pre-pandemic figures. Even with things going back to normal, gaming is expected to have a very bright future. The video game industry is soaring, not in the least thanks to the lockdowns, which forced people to look for new ways to entertain themselves and socialize. Second part of the report: BloodyStealer and gaming assets for sale
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